See how the clock affects your games
Reports now show how the clock played into your games: how many of your blunders came when you were low on time, how many games you lost on time, and how many of those you were winning when your time ran out. With 50 or more games, the report also names the kind of clock trouble that costs you most: running low on time, moving too quickly, or long thinks in hard positions. A blunder is a move that made your position about two pawns worse. It counts games analyzed from November 5 on.
How it is measured